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| | How Diablo 3's networked standalone campaign secures the auction house (jeffwofford.com) | |
1 point by pertinhower on June 21, 2012 | past
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| | Crush the Castle developer's response to IGN's "In Defense of Game Clones" (jeffwofford.com) | |
52 points by pertinhower on June 21, 2012 | past | 26 comments
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| | Diablo 4 to Feature LocalServer Technology (jeffwofford.com) | |
11 points by pertinhower on May 17, 2012 | past | 1 comment
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| | Is Valve Too Good to be True? (jeffwofford.com) | |
2 points by pertinhower on May 2, 2012 | past
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| | Programmers are Trees (jeffwofford.com) | |
2 points by dwynings on April 25, 2012 | past
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| | Better way to debug:Keep Taking Steps Forward (jeffwofford.com) | |
2 points by xh4n on Oct 17, 2011 | past
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| | Why Won’t Developers Listen to Your Game Idea? (jeffwofford.com) | |
39 points by codebungl on Oct 17, 2011 | past | 21 comments
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| | Four Kinds of Stuck (jeffwofford.com) | |
5 points by Apocryphon on Oct 16, 2011 | past
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| | A Programmer’s Greatest Enemy (jeffwofford.com) | |
192 points by codebungl on Oct 15, 2011 | past | 35 comments
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| | How Siri Works (jeffwofford.com) | |
152 points by J3L2404 on Oct 14, 2011 | past | 72 comments
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| | Never in a Hundred Million Years Will You Ever Sell Your Game Idea to a Company (jeffwofford.com) | |
6 points by nimaj on Jan 15, 2010 | past | 1 comment
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