| | UX Tips for Non UX Designers (uxmag.com) |
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2 points by sahillavingia on May 31, 2011 | past
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| | A Gamification Framework for Interaction Designers (uxmag.com) |
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1 point by emanuer on May 26, 2011 | past
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| | Product Identity at VMWare (uxmag.com) |
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1 point by obtino on May 21, 2011 | past
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| | Myspace's UX-induced Death (uxmag.com) |
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1 point by sabon on May 16, 2011 | past
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| | Finding Your Mobile Niche (uxmag.com) |
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1 point by acrum on May 16, 2011 | past
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| | Beyond Emotion: Designing for visceral allure | UX Magazine (uxmag.com) |
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2 points by joe6pack on May 11, 2011 | past
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| | Is Marketing the Evil Empire? (uxmag.com) |
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1 point by coderdude on May 10, 2011 | past
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| | Lo-Fi Prototyping: Paper in Screen Prototyping (uxmag.com) |
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2 points by thekevan on May 9, 2011 | past | 1 comment
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| | Realism in UI Design (uxmag.com) |
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170 points by thmzlt on May 9, 2011 | past | 35 comments
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| | Understanding Designer-Developer Workflow (uxmag.com) |
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2 points by jtron1 on May 5, 2011 | past
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| | Is marketing the Evil Empire? (uxmag.com) |
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2 points by jtron1 on April 19, 2011 | past
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| | The Psychologist's View of UX Design (uxmag.com) |
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2 points by evac on April 14, 2011 | past
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| | Why We Need Storytellers at the Heart of Product Development (uxmag.com) |
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18 points by thankuz on April 14, 2011 | past | 3 comments
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| | The Elements of Player Experience (uxmag.com) |
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1 point by keyle on April 11, 2011 | past
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| | Effective Developer Experience (DX) (uxmag.com) |
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14 points by jtron1 on March 24, 2011 | past | 3 comments
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| | Humble Experience Design (uxmag.com) |
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1 point by thankuz on March 23, 2011 | past
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| | Better products through careful use of unexpected and non-durable elements (uxmag.com) |
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1 point by thankuz on March 1, 2011 | past
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| | Advice on delighting users to get 5-star ratings in mobile app stores (uxmag.com) |
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3 points by thankuz on Feb 28, 2011 | past
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| | The user interface revolution underway (uxmag.com) |
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1 point by valjavec on Feb 24, 2011 | past
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| | Internet Package Design (uxmag.com) |
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1 point by keyle on Feb 24, 2011 | past
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| | Pleasing things work better (uxmag.com) |
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2 points by picasso81 on Feb 10, 2011 | past
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| | The Psychologist's View of UX Design (uxmag.com) |
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2 points by gb on Feb 1, 2011 | past
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| | Busting the Myth of the Giant Green Button (uxmag.com) |
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2 points by benohear on Jan 31, 2011 | past
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| | Elevator Logic Applied To Web and Mobile Design (uxmag.com) |
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1 point by keyle on Jan 23, 2011 | past
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| | Select Country; Select Language: Developing a user-friendly global gateway (uxmag.com) |
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1 point by jyunker on Jan 18, 2011 | past
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| | Myspace'S UX-induced death (uxmag.com) |
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2 points by vikasvadlapatla on Jan 12, 2011 | past
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| | User Experience for Developers (uxmag.com) |
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95 points by wushupork on Dec 23, 2010 | past | 10 comments
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| | The Importance of Designing an Experience Culture (uxmag.com) |
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1 point by locopati on Dec 21, 2010 | past
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| | Is Multiscreen Enough? Why 'Write Once' Shouldn't be the Goal (uxmag.com) |
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1 point by Saad_M on Dec 14, 2010 | past
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| | Surefire ways to screw up your iPhone app (uxmag.com) |
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3 points by strandev on Dec 9, 2010 | past
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More |