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Godot does not have an equivalent for Nanite or Lumen.

Real time GI makes such a radical difference in a way games look.


Is there any significant work to add 8-bit microcontroller support to Rust?

Not as fast as Rust?

It seems to me you have some learning and profiling to do.

Hint, many of them do enjoy multiple implementations from several vendors and even had OSes richer than Redox available.

Also some of them do enjoy LLVM backends.


Why are you using it instead of LibreOffice? Genuinely curious.

You do realize the same person working on the Panfrost driver is working on Asahi, right?

We aren't a bunch of random people; we've been in this game for years. I think we have a better idea about the development effort required, likely timelines, and what project structure works than Larabel, who runs a blog.

As I said, we already have the userspace graphics stack passing a big chunk of basic test suites. We're already a good part of the way to getting this to work, in ~8 months including all of the hardware bring-up, not just GPU.


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