You do realize the same person working on the Panfrost driver is working on Asahi, right?
We aren't a bunch of random people; we've been in this game for years. I think we have a better idea about the development effort required, likely timelines, and what project structure works than Larabel, who runs a blog.
As I said, we already have the userspace graphics stack passing a big chunk of basic test suites. We're already a good part of the way to getting this to work, in ~8 months including all of the hardware bring-up, not just GPU.
Real time GI makes such a radical difference in a way games look.